////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2009, Daniel Kollmann
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are permitted
// provided that the following conditions are met:
//
// - Redistributions of source code must retain the above copyright notice, this list of conditions
//   and the following disclaimer.
//
// - Redistributions in binary form must reproduce the above copyright notice, this list of
//   conditions and the following disclaimer in the documentation and/or other materials provided
//   with the distribution.
//
// - Neither the name of Daniel Kollmann nor the names of its contributors may be used to endorse
//   or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
// WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
////////////////////////////////////////////////////////////////////////////////////////////////////

using System;
using System.Collections.Generic;
using System.Text;
using Brainiac.Design;
using DesignMode.Properties;

namespace DesignMode
{
	public class DesignMode : Plugin
	{
		public DesignMode()
		{
			// register resource manager
			AddResourceManager(Resources.ResourceManager);

			NodeGroup design= new NodeGroup("Design", NodeIcon.FlagRed, null);
			_nodeGroups.Add(design);

			design.Items.Add(typeof(Nodes.ActionDesign));
			design.Items.Add(typeof(Nodes.CompositeDesign));
			design.Items.Add(typeof(Nodes.ConditionDesign));
			design.Items.Add(typeof(Nodes.DecoratorDesign));
			design.Items.Add(typeof(Nodes.ImpulseDesign));
			design.Items.Add(typeof(Events.EventDesign));

			// register all the file managers
			_fileManagers.Add( new FileManagerInfo(typeof(Brainiac.Design.FileManagers.FileManagerXML), "Behaviour XML (*.xml)|*.xml", ".xml") );
		}
	}
}
